Conversationgames makes use of replying of the initial command. However, the problem with this is that this results in an error when using scheduled commands with cogs like FIFO.
Therefore, I would be nice when the cog cannot find the initial command it still sends a message but without it being a reply. Instead of sending an error.
Conversationgames makes use of replying of the initial command. However, the problem with this is that this results in an error when using scheduled commands with cogs like FIFO.
Therefore, I would be nice when the cog cannot find the initial command it still sends a message but without it being a reply. Instead of sending an error.