Closed DigitalLucas closed 4 years ago
Looks like the same stacktrace. It occurred when a player broke a drawer that was being pulled out of incorrectly by automation (via a Drawer Controller?) to try to stop the automation.
edit: Appears it's only a single crash, not a crashloop like the last mod that had a similar "cannot cast air to the TE class" error I faced...so that's good.
I got this too: https://pastebin.com/ti8zpuB1
30 or so single-item drawers, some empty, some with upgrades, attached to a controller. I was breaking an empty one with no upgrades.
I'm assuming the mod is hanging on to the IItemHandler beyond the stack frame where it originally got it, so it goes to use it and the block/tile that backs it doesn't exist anymore. I consider that a bad interaction, but there are several places I can be more defensive about validating block state so that a crash won't happen.
Fixed in latest 1.14 and 1.15 (probably)