Open LiteracyFanatic opened 4 years ago
Ah, I didn't consider this when writing the --pipe
flag and bindings. The reason why you currently can't do this is because setbg
just sets the values for glClear
, when using an opaque buffer, unlike how pipe bindings work (emitting a shader uniform at compile-time).
Also this isn't entirely accurate as to why:
If I understand correctly from reading through the relevant issues however, it looks like this still wouldn't work because
setbg
is a#request
rather than a#define
The --pipe
syntax parses and assigns data to GLSL uniforms that are generated with binding syntax inside shader configs and/or sources. You can basically consider these to be an expression that evaluates either to a constant (builtin), or a uniform.
It doesn't actually set any preprocesser directives since that is all generated at compile-time -- just in case you were planning to do anything else with this feature.
The good news is that this is an easy edge case to add so that a certain builtin binding will mutate the colors used by glClear
, just as setbg
does, but it will have to wait until I am able to merge my local branch since there are some fairly hefty changes pending for the renderer.
Thank you for the explanation. Glad to hear that it is doable. I completely neglected to look at the wiki. Changing the color based on the the output of mpc is a neat idea as well.
First off, thank you for the awesome project.
I currently use pywal to set the background color and border color of my terminal windows. I would like do the same thing with glava. So far I have been able to set the color of the bars using the
--stdin
flag to read from a named pipe which I write the new color to after calling pywal. I'm currently running the stable version of glava, but it looks like the--pipe
flag from the git version can be used to set multiple colors. If I understand correctly from reading through the relevant issues however, it looks like this still wouldn't work becausesetbg
is a#request
rather than a#define
. If possible, I think it would be good to have some way to set the background color dynamically like you can do with the colors in the shaders.