From the image above, you can see a custom fluid and material I've added. The tools, bucket, etc., all have the proper color from the json file; however, the generated fluid is always white in NEI. Placing it on the ground results in the proper fluid color in the world.
I assume I can address this by adding a proper texture in the jsonables\icons\blocks folder; however, I've tried all variations of the fluid name that I can find in the game. The fluid unlocalized name in the json file is "unlocalizedName":"molten.chromaalloy". I've tried naming the png molten.chromaalloy.png, tile.molten.chromaalloy.png, liquid_chromaalloy.png, and fluid.molten.chromaalloy.png, but none work. They are all properly in the JSONAbles.Resourcepack.zip\assets\jsonables\textures\blocks folder.
From the image above, you can see a custom fluid and material I've added. The tools, bucket, etc., all have the proper color from the json file; however, the generated fluid is always white in NEI. Placing it on the ground results in the proper fluid color in the world.
I assume I can address this by adding a proper texture in the jsonables\icons\blocks folder; however, I've tried all variations of the fluid name that I can find in the game. The fluid unlocalized name in the json file is
"unlocalizedName":"molten.chromaalloy"
. I've tried naming the pngmolten.chromaalloy.png
,tile.molten.chromaalloy.png
,liquid_chromaalloy.png
, andfluid.molten.chromaalloy.png
, but none work. They are all properly in the JSONAbles.Resourcepack.zip\assets\jsonables\textures\blocks folder.Any help would be greatly appreciated.