Closed mightydanp closed 8 years ago
How should we add Modifier? Each modifier has its onw logic which define its behaviour. Removing is already possible.
I sead add / remove a item as a modifier so like removed certus quarte being able to give you sharpness in the tool station
Sorry, I don't think this good to implement in Minetweaker/Modtweaker. The items for the modifiers are save in the modifer object itself. Since each specific modifertype class has it's unique structure we can't access this in a general way.
Maybe possible, let me some time to think about this.
it would be awesome because for example extra tic has a certus quarts pick axe and to repair it you need certus quarts but if you have an available modifier then it repairs it and gives you sharpness on the tool
Is there a way for you guys to add a add/remove in tinkers construct for modifiers. so like for me i want to remove certus quarts as a modifier so it will not give sharpness to anything if i try to use it in the tool station and such