Currently, there is no way to make a melting recipe sensitive to NBT using modtweaker. This results in issues such as Darkosto/SkyFactory4Issues#451
This PR changes the way a Melting Recipe is handled. If there is only a single valid ingredient then add it as an NBT sensitive recipe, else not sensitive to NBT.
This is the same as how casts are currently handled.
Just leaving a comment that in #729 I added a wrapper that converts a IIngredient into a RecipeMatch directly, that would probably work to solve this issue rather than adding another special case for NBT
Currently, there is no way to make a melting recipe sensitive to NBT using modtweaker. This results in issues such as Darkosto/SkyFactory4Issues#451
This PR changes the way a Melting Recipe is handled. If there is only a single valid ingredient then add it as an NBT sensitive recipe, else not sensitive to NBT.
This is the same as how casts are currently handled.