jaredlll08 / ModTweaker

ModTweaker is an addon for CraftTweaker, which provides Integration for an amount of mods.
MIT License
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problem with adding fuel to TE compression dynamo #724

Closed ToserBan closed 5 years ago

ToserBan commented 5 years ago

Issue Description:

I tried to add new fuels to thermal expansion compression dynamo, but failed. I wanted to add extra planets liquid methane and liquid hydrogen from galacticraft and mekanism as valid fuel types, i also tried other fluids, but none of them worked.

What happens:

Added the code to the tweaks.zs file, started minecraft, no error message. Tried to fill the compression dynamo with liquid hydrogen from mekanism and from galacticraft and with liquid methane from extra planets, but the dynamo didnt accepted those liquids.

What you expected to happen:

That the compression dynamo accept the new liquids as valids fuel.

Script used

mods.thermalexpansion.CompressionDynamo.addFuel(, 500); mods.thermalexpansion.CompressionDynamo.addFuel(, 200);

Minetweaker.log file (Please Pastebin or gist your file, posting an unpasted or ungist'd file will automatically close this issue):

https://gist.github.com/ToserBan/51dc2a99acfd99def3707c79536ed2d2


Affected Versions (Do not use "latest"):

Your most recent log file where the issue was present:

[pastebin/gist/etc link here]

GreatestFool commented 5 years ago

I’m pretty sure you just forgot the <> around your fluids. They should look like this: mods.thermalexpansion.CompressionDynamo.addFuel(<liquid:hydrogen>, 500); mods.thermalexpansion.CompressionDynamo.addFuel(<liquid:methane_fluid>, 200);

If it still doesn’t work. Did you remember to import the compression dynamo?

kindlich commented 5 years ago

Check that the liquids are in fact the liquids you added. You can use /ct liquids to get a list of them all.

Also, I am not sure if the compactor has JEI support for its fuels but if it has, check if the fuels are listed there.

jaredlll08 commented 5 years ago

If the log doesn't have an error, it means thermal is getting the data correctly and handling it there, there isn't anymore that I can do.

ToserBan commented 5 years ago

I used the right code with the brackets <>, github deleted them however. mods.thermalexpansion.CompressionDynamo.addFuel(, 500); mods.thermalexpansion.CompressionDynamo.addFuel(, 200); and tried with and without import mods.thermalexpansion.CompressionDynamo; at the beginning of the script. Also, i used the /ct liquids command to doublecheck if they are valid fluids. They are, but the compression dynamo does not accept a bucket with these liquids and hydrogen and methane_fluid are not listed in the recipe list. The world starts without any error message.