jaredlll08 / ModTweaker

ModTweaker is an addon for CraftTweaker, which provides Integration for an amount of mods.
MIT License
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[Request] Add quantity value to Tinkers' Construct entity melting recipes #725

Closed TheDeviantCrafter closed 5 years ago

TheDeviantCrafter commented 5 years ago

Issue Description:

ModTweaker adds CraftTweaker support for Tinkers' Construct. One of these recipes allows you to customize entity melting recipes.

In my testing, this only creates a single milibucket of liquid for each damage tick dealt. I'd like to be able to change the quantity of liquid created per damage tick.

This is my example script:

// Melt cows in a smeltery to get milk
mods.tconstruct.Melting.addEntityMelting(<entity:minecraft:cow>, <liquid:milk>);

A cow only created 5mb of milk before dying, 1mb at a time. A villager (with more health) creates 60 mb of liquid over its life time, 6mb at a time. Liquid emerald is a much more valuable resource than milk.


Affected Versions (Do not use "latest"):

jaredlll08 commented 5 years ago
<liquid:milk> * amount
kindlich commented 5 years ago

Did you try <liquid:milk> * 100 ? Damn ninjaed

TheDeviantCrafter commented 5 years ago

I guess the documentation needs to be updated.

jaredlll08 commented 5 years ago

I believe the docs are fine. https://docs.blamejared.com/en/#Vanilla/Liquids/ILiquidStack#creating-an-iliquidstack