Closed GoogleCodeExporter closed 8 years ago
IMO this should be solved by skills instead. (Issue 5)
Original comment by SamuelPl...@gmail.com
on 30 Dec 2010 at 11:26
Skills is good idea. Also, the skill should not make the weapon faster -- it
should indeed give more APs to deal with.
E.g. AP4 + JoF = AP3. Means 3 attacks.
If you decrease AP of weapon, means 5 attacks or 10 attacks (!) if applied
twice.
If you decrease AP for movement, means 2 moves or 3 moves if applied three
times.
On the contrary, if you add AP to total: (even 2,3,4... AP per skill point)
AP12 means 4 attacks or 2 moves or 2 attacks + 1 move
AP15 means 5 attacks or 3 attacks + 1 move
AP19 means 6 attacks or 3 moves or ...
To be moderate, I would opt for +2 AP per skill point
AP12: 4 attacks
AP14: 3 attacks + drink(!)
AP16: 5 attacks ...
With AP4+ weapons, the attack gain is not so much, but tactics to
attack/drink/move are better. And further skills/spells may improve variance.
Original comment by surrano
on 3 Jan 2011 at 9:36
Thanks for the report. Yes, modifying the amount of AP is certainly something
that would make the game more interesting. As stated in comment 1, this will be
solved by skills that modify either the amount of AP required to use a weapon
(very poweful skill), or modifying your total amount of AP (less powerful
skill).
Original comment by oskar.wi...@gmail.com
on 9 Jan 2011 at 7:59
Closing. Already mentioned in issue 5.
Original comment by oskar.wi...@gmail.com
on 13 Jan 2011 at 9:49
Original issue reported on code.google.com by
justin.m...@gmail.com
on 30 Dec 2010 at 10:49