Closed GoogleCodeExporter closed 8 years ago
See issue 47 for multiplayer.
Should be closed as a duplicate.
Original comment by kims...@gmail.com
on 18 Jan 2011 at 9:37
Sorry, I thought the "multiplayer" post was referring to other human
characters. I am referring to NPCs that join your party.
Original comment by joeybea...@gmail.com
on 18 Jan 2011 at 9:43
I think these are two unique requests, almost to the point of being mutually
exclusive. This request is significantly easier to implement though doesn't
really meld well with the current game-play setup. The other request is to be
able to play with other human players.
To make this work would result in a need to rework the encounter system, so you
are more likely to encounter multiple enemies at once. This leads to a cascade
of other changes and inevitably changes a large portion of the game.
Now I'm not saying that this is inherently a bad thing; however I would like to
see this continue to develop as-is before transitioning this into Just Another
FinalFantasy Clone.
This is just my humble opinion.
As a side note, I wouldn't worry about throwing out too many ideas. Just don't
feel bad if/when they get shot down.
Original comment by divilsp...@gmail.com
on 18 Jan 2011 at 9:53
My bad, I misunderstood your suggestion then.
Currently I think this is too early to suggest as we dont have ranged weapons,
skills or spells in the game. Or maps/areas that are too difficult for the hero
to handle alone.
Original comment by kims...@gmail.com
on 18 Jan 2011 at 9:53
Yeah, I think this could be both a separate issue and the same as 47. As
joeybear was saying NPC's don't really fall under multiplayer although having a
mulitplayer "gang" is an interesting idea.
Original comment by Captain8...@gmail.com
on 18 Jan 2011 at 9:55
Just a suggestion for enhancement, but it may be something that would make more
sense further down the development road...
I really like this game thus far, and I can't wait for the next release.
(sitting at level 24 right now and have 25k gold...)
One of the best RPG ever (in my humble opinion) was Phantasy Star 2. Not that
it had the best graphics, music, or action (it did not), but it went on
forever. You could play that game for hours and hours and it just kept going.
then when you finally did beat it, you could start from the beginning again and
play a completely new game because it was customized based on your choices
throughout the game. I can see this game becoming much like that with its
simple maps and potential for complex story lines.
Original comment by joeybea...@gmail.com
on 18 Jan 2011 at 10:01
the game its self is good as 1 player but if it was parties how do with have
fun when the creatures u are killing have no chance to kill u.. this would be
simply boring. but npc's i would say like the npc's would cost maby alot of
cash. a npc could have damage or be a tank..
Original comment by breid3...@hotmail.com
on 19 Jan 2011 at 5:29
If you make the monsters random instead of visible on the maps, you can group
them as well. Let's say your party is 2 or 3 in size, then you can set the
system to make it more likely to encounter groups of 2 or 3 or more monsters.
Then experience is split up evenly among the party members.
Original comment by joeybea...@gmail.com
on 20 Jan 2011 at 1:49
You may have forgotten that monsters may have ranged and/or area attacks that
may be a challenge for a party as well... Particularly if more monsters may
join the fray during the course of battle.
Original comment by surrano
on 24 Jan 2011 at 2:19
where has oskar been?
Original comment by jesscahi...@gmail.com
on 24 Jan 2011 at 3:19
hopefully working on the update. =j
Original comment by Captain8...@gmail.com
on 25 Jan 2011 at 9:57
Thank you for the report and for your idea.
I have considered adding support for having allies that follow you around, but
have decided that this is not something that we will add. The story I'm
planning is centered around the decisions that you as a player takes in
response to what has happened to Andor, and not around a party.
As it is now, having parties (that you define when starting the game) does not
fit well with either the current interface nor the planned story. Maybe if we
do a Andor's Trail 2 :) Or if someone creates a fork of the game with a
different story. But at the moment, this is not something that we will add.
Thank you for the idea though.
Original comment by oskar.wi...@gmail.com
on 29 Jan 2011 at 10:21
Original issue reported on code.google.com by
joeybea...@gmail.com
on 18 Jan 2011 at 9:22