Open GoogleCodeExporter opened 8 years ago
The quest states that they will rescue him "tonight".
Original comment by oskar.wi...@gmail.com
on 7 Apr 2011 at 9:46
But it says something along the lines of "*later*: 'Thank you for your help,
here is a share of the loot'" (implying that it already went down). maybe I'm
remembering it wrong.
In general, though, I realize it's probably a programming issue, but it would
be really nice if NPCs moved as the result of quests. It just looks awkward how
you can play the game for many hours, resting over and over and over, and the
lady in your home village still says "Thanks for finding my husband, I'll get
him later."
Original comment by jch...@email.wm.edu
on 8 Apr 2011 at 4:33
I think its okay that the lady in Crossglen still says thanks as it shows you
have completed the quest. However I do agree that NPCs, or their position,
should be allowed to change depending on quest status as it gives you a
visually feedback to the quests. To do this, I think the NPCs have to be moved
away from the map layers or at least allow conditions to apply like
conversations, but I fear this may complicate the map-making process too much.
If quests could have an action layer, which would be grouped to a quest stage,
then such this action layer could be queried by the map conditions to apply
certain tasks.
This would give us the ability to have move NPCs move from map to map during
quests, or maybe even permanently. Like "talk to [NPC]" or "find [NPC] who is
lost".
On the thief quest, you should not get the final reward until you have rested
at least once.
Original comment by kims...@gmail.com
on 8 Apr 2011 at 2:40
As we have the possibility now, we should probably use it in this case.
Original comment by SamuelPl...@gmail.com
on 9 Jul 2011 at 10:28
Original issue reported on code.google.com by
jch...@email.wm.edu
on 5 Apr 2011 at 4:04