Closed GoogleCodeExporter closed 8 years ago
I agree with being able to save mid battle as it means you can just abuse it by
saving and reloading after each hit. However in no rpg should an autosave be
present, especially in rpgs. Example you buy some expensive new equipment and
then the game autosaves, and them you realise you don't like it. Autosaves just
take you out of control. Manual save is better and should not be turned off
Original comment by nezkeys1...@gmail.com
on 6 Sep 2011 at 3:45
I agree with being able to save mid battle as it means you can just abuse it by
saving and reloading after each hit. However in no rpg should an autosave be
present, especially in rpgs. Example you buy some expensive new equipment and
then the game autosaves, and them you realise you don't like it. Autosaves just
take you out of control. Manual save is better and should not be turned off
Original comment by nezkeys1...@gmail.com
on 6 Sep 2011 at 3:47
Implemented in r165.
Original comment by oskar.wi...@gmail.com
on 5 Oct 2011 at 10:10
Released in v0.6.10 . Closing.
Original comment by oskar.wi...@gmail.com
on 21 Oct 2011 at 8:56
Original issue reported on code.google.com by
oskar.wi...@gmail.com
on 5 Sep 2011 at 8:27