Confirmed using v0.6.10a3.
All monsters of the same type re-use the same object for their stats (the
CombatTraits), which means that if one monster's stats are changed, all other
monsters of that type also changes stats.
This has not been a problem before, since you were unable to change monster's
stats. However, with v0.6.10, we introduced items that can cause conditions on
monsters, which makes this a problem. For example, the chaosreaper causes a
condition that due to this issue affects all monsters of the same type once
applied.
Instead, the monsters should get their own copy of the CombatTraits object.
This would also need to be stored as a unique object per monster in the
savegame file.
Original issue reported on code.google.com by oskar.wi...@gmail.com on 12 Oct 2011 at 9:54
Original issue reported on code.google.com by
oskar.wi...@gmail.com
on 12 Oct 2011 at 9:54