Open GoogleCodeExporter opened 8 years ago
Original comment by sdeva...@gmail.com
on 10 Jul 2012 at 7:08
I came up with an idea about classes and, in extension, combat
strategy/mechanics. I looked into it on the forums and here before making my
own thread and turns out the idea already existed. How far along is has the
development of the idea come? I don't know much about coding but I would love
to share my take on the frame of the idea:
Devs can create a myriad of ways to choose classes, advanced classes (evolving
within a class), etc. while still providing the ability to mix and match with
gears. They don't have to be many, like 3 or so, and it doesn't have to be so
strict as to limit individual classes to particular equipment. You might then
ask what point would there be if each class can use any type of equipment and
create any type of build. That's why I have a solution to this conundrum. Not
only can we have evolution within class (as in sub-classes) like Maplestory
does, but we can implement abilities for each class that can be leveled up.
These abilities would pop up in the window when an enemy is confronted, just
like the enemies health bar. And instead of a mindless tapping on your device's
screen until monster is dead, these abilities can provide in-combat strategy
and that much more substance to the grinding experience of AT. Think about it,
we could have like 2 different abilities and one specialized ability once we
evolve into a sub-class.
Original comment by asdont...@gmail.com
on 2 Jun 2014 at 2:49
Original issue reported on code.google.com by
osh...@gmail.com
on 16 Jan 2012 at 10:38