Steps to reproduce the problem:
Call setInaudibleBehavior(voiceHandle, true, false);
SoLoud version, operating system, backend used, any other potentially useful information:
SoLoud version 202002
Backend XAudio2 with 2 channels at 44100 Hz and buffer size 8192
Possibly caused from a voice played initially inaudible. Crash happens in soloud.cpp line 1469 because of a nullptr dereference in voice->mResampleData[0]. Removing the above statement resolves the crash.
Possibly caused from a voice played initially inaudible. Crash happens in
soloud.cpp
line 1469 because of a nullptr dereference invoice->mResampleData[0]
. Removing the above statement resolves the crash.