This pull request updates miniaudio.h and changes soloud_miniaudio.cpp to allow the new version to work.
In my game engine using SoLoud, this was required to fix a SIGFPE on Linux that was occurring inside miniaudio itself and crashing my engine. (The bug in question was pDevice->playback.internalPeriods being set to 0 somewhere, which I'm pretty sure is not meant to happen)
This pull request updates miniaudio.h and changes soloud_miniaudio.cpp to allow the new version to work.
In my game engine using SoLoud, this was required to fix a SIGFPE on Linux that was occurring inside miniaudio itself and crashing my engine. (The bug in question was pDevice->playback.internalPeriods being set to 0 somewhere, which I'm pretty sure is not meant to happen)