SoLoud uses a right-handed coordinate system but e.g. DirectX is left-handed. So left/right channels are flipped. This can be worked around by flipping listener's up-vector but it would be nicer if there was an API function to choose the coord system handedness. Eventual surround system support probably needs this anyway.
SoLoud uses a right-handed coordinate system but e.g. DirectX is left-handed. So left/right channels are flipped. This can be worked around by flipping listener's up-vector but it would be nicer if there was an API function to choose the coord system handedness. Eventual surround system support probably needs this anyway.