使用的是2019.1.2f1版本,Build Mac平台资源是依然报错
Assets/LuaFramework/ToLua/Source/Generate/UnityEngine_LightWrap.cs(101,8): error CS1061: 'Light' does not contain a definition for 'SetLightDirty' and no accessible extension method 'SetLightDirty' accepting a first argument of type 'Light' could be found (are you missing a using directive or an assembly reference?)
和
Assets/LuaFramework/ToLua/Source/Generate/UnityEngine_QualitySettingsWrap.cs(1107,4): error CS0200: Property or indexer 'QualitySettings.streamingMipmapsRenderersPerFrame' cannot be assigned to -- it is read only
如果单纯注释掉绑定的话,那lua就用不了这两个类吧,请问有没有什么其他解决方案呢?
使用的是2019.1.2f1版本,Build Mac平台资源是依然报错 Assets/LuaFramework/ToLua/Source/Generate/UnityEngine_LightWrap.cs(101,8): error CS1061: 'Light' does not contain a definition for 'SetLightDirty' and no accessible extension method 'SetLightDirty' accepting a first argument of type 'Light' could be found (are you missing a using directive or an assembly reference?) 和 Assets/LuaFramework/ToLua/Source/Generate/UnityEngine_QualitySettingsWrap.cs(1107,4): error CS0200: Property or indexer 'QualitySettings.streamingMipmapsRenderersPerFrame' cannot be assigned to -- it is read only 如果单纯注释掉绑定的话,那lua就用不了这两个类吧,请问有没有什么其他解决方案呢?