Closed jarllarsson closed 9 years ago
I never fixed this! In controllersystem in isincontrolledstance: bool isTouchingGround = false; //isFootStrike(p_lf,p_legIdx);
The collision check is still commented out! Reenable this and try to find the bug as to why not all characters receive the correct collision data.
This was fixed a while ago. I changed the way in which collisions are fed back from bullet to surrounding systems, in order to get the results when bullet is done with a full simulation step. The solution I used before could query results before a full simulation had been done.
The feet explicit collision check writes it result to the wrong place in memory it seems