jarllarsson / promenade

Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupedal Gait"
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Different solutions in jacobian based on character position but with same virtual forces applied and same starting orientations #2

Closed jarllarsson closed 10 years ago

jarllarsson commented 10 years ago

Solved. The fault was within how endpoints-data for joints were updated from world matrices. The multiplication of vector and matrix was wrong. It was vector_matrix, but as glm uses column vectors the correct order was matrix_vector.