jarllarsson / promenade

Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupedal Gait"
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Feet collision not enabled! #22

Closed jarllarsson closed 9 years ago

jarllarsson commented 9 years ago

Related to #12

I never fixed this! In controllersystem in isincontrolledstance: bool isTouchingGround = false; //isFootStrike(p_lf,p_legIdx);

The collision check is still commented out! Reenable this and try to find the bug as to why not all characters receive the correct collision data.

jarllarsson commented 9 years ago

Fixed, see issue #12