jarrettbriody / EtherealEngine

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[EPD] Porting Mechanics #129

Open nbazos opened 3 years ago

nbazos commented 3 years ago

Now that the FPS controller is more full featured focus on porting over the mechanics in the prototype (that don't need animation or particle systems yet).

nbazos commented 3 years ago

Overhauled mouse input system to match the keyboard input system so we have abundant functionality to poll the mouse for gameplay mechanics.

nbazos commented 3 years ago

Blood Icicle should be pretty much there, just some outstanding issues with SplitMeshIntoChildEntities() and having body parts be at their correct origin point.