jarrettchisholm / glr

Graphics Language Renderer
Do What The F*ck You Want To Public License
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Implement Terrain SceneNode(s) #10

Open jarrettchisholm opened 11 years ago

jarrettchisholm commented 11 years ago

Implement Terrain SceneNode(s), and allow seamless transitioning between them

jarrettchisholm commented 11 years ago

Need to do some research into this. I'm not convinced that a standard height map is the way to go. Maybe 3d generated terrain instead? 3d perlin noise?? Not sure yet...