jascam / CodePlexFoo

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Capture D3D9/10/11 frames with C# #535

Open jascam opened 7 years ago

jascam commented 7 years ago

I was hoping that there would be a possibility of a code sample on how one can hook into a D3D game (be it DX9, 10, or 11), and capture the video output. Either as a single frame, or a stream, with the ability to capture while full screen, hidden behind another window, or even to capture only a rectangle section of the stream specifically. All of this, without causing a huge amount of latency (I'd like to be able to present the stream at a watchable frame rate, on a GDI, -or- WPF form, as well as not lag out the target game)   Thanks in advanced!

Migrated CodePlex Work Item Details

CodePlex Work Item ID: '10737' Vote count: '2'

jascam commented 7 years ago

Yes managed code too that isnt very laggy in directx code.

This comment was posted by jeffman1 on 5/16/2012

jascam commented 7 years ago

This comment was posted by on 2/21/2013