Currently, BaseInput contains multiple listeners and uses a queue to store
input events.
Advanced users, however, may find that they want to code their own listeners
directly without using BaseInput.
Make this easier to do, by making BaseInput an optional initialized engine, and
allowing a hook for all Game objects to place any input listeners on the main
component as appropriate.
Original issue reported on code.google.com by MetroidF...@gmail.com on 31 Jul 2010 at 1:05
Original issue reported on code.google.com by
MetroidF...@gmail.com
on 31 Jul 2010 at 1:05