What steps will reproduce the problem?
1. creat a bitmap font with transparency
2. load that font using:
gameFont=(AdvanceBitmapFont)GameFontManager.getFont(ImageUtil.getImage(String,Tr
ansparency.Translucent),String);
3. draw it with :
gameFont.drawString(g, String, x, y);
What is the expected output? What do you see instead?
Expect: text with semitransparency
Get:text without semitransparency
What version of the product are you using? On what operating system?
GTGE_0_2_3.jar
Please provide any additional information below.
none
Original issue reported on code.google.com by kenk...@gmail.com on 20 Sep 2010 at 12:26
Original issue reported on code.google.com by
kenk...@gmail.com
on 20 Sep 2010 at 12:26Attachments: