Hi! Papyri looks amazing, thank you so much for making it and making it available! I don't know if you are interested in drive-by issue reports like this. Ignore it if you wish, I understand.
I've just run it against my world, and only a fraction of the explored area is rendered - about 30 square areas, gathered in a few discontinuous areas:
The blue "region" squares do correspond to the *.mca files I have saved in "region". I expected the landscape for all this area to be rendered on the map, since I've only walked/rode/sailed continuously around the map, not teleported from one distant location to another.
Adding --includeunlimitedtracking has added a few more areas (included in the above screenshot), but not many.
Presumably this is somehow my own fault or misunderstanding. If so, apologies for the noise.
I have a vague suspicion that my problem might be due to my creating the map in single player, playing for a while, then pointing a server at it and running it multi-player ever since then.
I'm going to have a look at the code, see if I can understand it. Any clues what I'm doing wrong would be appreciated.
Hi! Papyri looks amazing, thank you so much for making it and making it available! I don't know if you are interested in drive-by issue reports like this. Ignore it if you wish, I understand.
I've just run it against my world, and only a fraction of the explored area is rendered - about 30 square areas, gathered in a few discontinuous areas:
The blue "region" squares do correspond to the *.mca files I have saved in "region". I expected the landscape for all this area to be rendered on the map, since I've only walked/rode/sailed continuously around the map, not teleported from one distant location to another.
Adding
--includeunlimitedtracking
has added a few more areas (included in the above screenshot), but not many.Presumably this is somehow my own fault or misunderstanding. If so, apologies for the noise.
I have a vague suspicion that my problem might be due to my creating the map in single player, playing for a while, then pointing a server at it and running it multi-player ever since then.
I'm going to have a look at the code, see if I can understand it. Any clues what I'm doing wrong would be appreciated.