Closed MnTronslien closed 3 years ago
This is how it should be done and is fixed in 2.0.2 .. which isn't merged with master yet.
Awesome - looking forward to testing it out :)
any ETA on 2.0.2? our server has many players, and we have noticed this issue several times :P
You can try out the dev
branch, pretty sure it has the fixes applied, I just haven't pulled them to master since I'll be doing the Windows fixes at the same time.
Nevermind, I just pulled in 2.0.2 .. I'll do the Windows fixes in 2.0.3 :)
Noticed that a friend on the server had made a new map and was exploring the same region that I had spent most of my time in. When I went and check out my house I saw that much of my region was unexplored, despite me having an explored map for it.
The issue is probably that the code just takes the newest map and ignores older ones - on the presumtion that newer maps are the most up to date, but then you run into issues like this Oldest - most explored map Newest, barely explored map.
I don't know how you would do it specifically, but I suggest that before sticking the tiles together, if there are several maps of the same dimensions and region, you merge them pixel by pixel by pixel, replacing pixels from the oldest map with pixels from the newest map only if the pixel on the newer map isn't transparent.