Can probably make some really cool levels with this idea - need to remove time-reversibility of some of the cubes while leaving others intact (and without getting blown up yourself).
Need to make it so that BombBot.Explode() does not immediately kill player, but rather searches through all objects and affects those in its area of effect (either killing, if player, or removing time-reversal otherwise) - add variable in TimeReversibleObject, bool isReversible.
Can probably make some really cool levels with this idea - need to remove time-reversibility of some of the cubes while leaving others intact (and without getting blown up yourself).
Need to make it so that BombBot.Explode() does not immediately kill player, but rather searches through all objects and affects those in its area of effect (either killing, if player, or removing time-reversal otherwise) - add variable in TimeReversibleObject, bool isReversible.