Open jasonchadwick opened 2 years ago
Turn it into TimeReversibleRIgidbody. Then have separate subclasses for DefaultRigidbody (with Rigidbody2DState) and DespawningSquare (with DespawningSquareState). Not necessary for performance reasons, but for code cleanup and readability.
Turn it into TimeReversibleRIgidbody. Then have separate subclasses for DefaultRigidbody (with Rigidbody2DState) and DespawningSquare (with DespawningSquareState). Not necessary for performance reasons, but for code cleanup and readability.