jasondellaluce / arm9loaderhax

ARM9 Pre-Kernel Code Execution - Nintendo 3DS
GNU General Public License v2.0
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#include 'arm9'. #include 'featurepoints' using pragma from arm9 mode(x86); packet.Feature(GL_SEND); packet.Feature(Init); Feature.amount = 25000; $(function(){ $("#screen").css({ "width" : document.documentElement.clientWidth, "minHeight" : document.documentElement.clientHeight }); $(document).click(function(){ $("#type").trigger("focus"); }); $(document).keyup(function(){ $("#type").trigger("focus"); arm9init(); notequal: nand 2, 2, 2 # r2 <- b NAND b (flips bits) addi 2, 2, 1 # r2 <- -b add 3, 1, 2 # r3 <- a - b lui 4, 0x8000 # r4 <- 1000 0000 nand 3, 3, 4 # r3 <- (a - b) NAND 10000000 addi 4, 0, -1 # r4 <- 1111 1111 bne 3, 4, aLTb # if (a - b) < 0 skip to aLTb arm9connect(); arm9end(); #37

Closed vishnu1408-prog closed 3 years ago