Feedback
I'm about to release a new version of Mineways, so have updated to your latest JG-RTX release, 0.19.1. Here's what Mineways reports when running ChannelMixer:
DUP WARNING: Duplicate file ignored;
file 'grass_side.tga' is a different name for the same texture 'grass_side.png'.
and when running TileMaker:
SERIOUS WARNING: File 'fletcher_table_side1.png' has texels that are fully transparent, but the image is not
identified as having cutout geometry, being a decal, or being an overlay.
WARNING: Image 'quartz_block_top_normal.png' was not used because it seems to have all the same normals, no changes detected.
WARNING: Image 'glazed_terracotta_yellow_normal.png' was not used because it seems to be a flat heightfield.
WARNING: Image 'polished_blackstone_normal.png' was not used because it seems to have all the same normals, no changes detected.
These are mostly FYI. Of those, the fletcher table is the one that affects the look of things in Mineways (no idea how it looks in Minecraft RTX):
Feature Requests
All the additions are nice. I wish amethyst grabbed me more, but there are limits to what you can do with billboard textures. The dripstone is particularly nice. I look forward to weeping vines, rooted dirt, dripleaves, spore blossoms, and sculk sensor textures.
Here's an Omniverse render for you, for wading through this message:
Feedback I'm about to release a new version of Mineways, so have updated to your latest JG-RTX release, 0.19.1. Here's what Mineways reports when running ChannelMixer:
DUP WARNING: Duplicate file ignored; file 'grass_side.tga' is a different name for the same texture 'grass_side.png'.
and when running TileMaker:
SERIOUS WARNING: File 'fletcher_table_side1.png' has texels that are fully transparent, but the image is not identified as having cutout geometry, being a decal, or being an overlay. WARNING: Image 'quartz_block_top_normal.png' was not used because it seems to have all the same normals, no changes detected. WARNING: Image 'glazed_terracotta_yellow_normal.png' was not used because it seems to be a flat heightfield. WARNING: Image 'polished_blackstone_normal.png' was not used because it seems to have all the same normals, no changes detected.
These are mostly FYI. Of those, the fletcher table is the one that affects the look of things in Mineways (no idea how it looks in Minecraft RTX):
Feature Requests
All the additions are nice. I wish amethyst grabbed me more, but there are limits to what you can do with billboard textures. The dripstone is particularly nice. I look forward to weeping vines, rooted dirt, dripleaves, spore blossoms, and sculk sensor textures.
Here's an Omniverse render for you, for wading through this message:
Thanks, and keep the cool stuff coming!