Closed jasonrobot closed 8 years ago
So. This is working somewhat well.
Maps are loaded, and objects from the map's object layer are being converted to our native types.
The problem is that maps aren't rendering all that well when scrolling. There's some stuttering between tile boundaries. Not sure if I'm messing up the rendering somehow, or if hump.camera is causing this, but its all pretty simple stuff as far as love is concerned. Not sure where the issue lies here
Going to close this issue for now, since we are using tiled in master. I'll make another issue for the graphics problems that tiled is introducing
I had messed with SimpleTiledImplementation before and thought it wouldn't really be that helpful because of... well probably because I didnt fully understand it.
Now that the basic objects and functions of the game are laid out, it might be useful to look in to this again, to use purely as a map (no physics or objects or anything... probably. We'll see)