Closed Dodg-e closed 5 years ago
Area ban is reducing the likelihood of towns repopulating during low population periods on the server, rather than because of limits of resources or player mistakes.
Grim arbiter post on discord from 7:17am EDS on 4/7/2019, "Why when i try to have kids I can only have 4 or 5 tops, but when I'm running to the bell I have fekin 10"
Oblong reply, "because if you stay in one area theres less likely of a chance for a baby to be born there due to area ban, but when youre running to the bell you get farther and farther away from a player’s area ban"
what usually ends up happening with big towns is since it's easier to get yum they are successful for some time until everyone gets banned from it, leaving only players that get over the ban with playtime and eventually town dies out because casual/moderate players that could save the town are banned from it.
Quoted for basic truth.
Maybe relevant - https://onehouronelife.com/forums/viewtopic.php?id=6380
This is a long term issue that needs a lot of thought. I think that now that people have been brought together, things have changed somewhat.... the area ban has been made smaller, and it's also not impossible to travel between towns.
Closing for now.... I think this problem has been somewhat solved, and I'll continue to work on it long-term.
https://onehouronelife.com/forums/viewtopic.php?id=5678
I havent seen a single mega city since eve chain nerf, it would make sense if it was after steam release but now players are getting a lot better and probability should make it so that it would happen but towns always end up dying, why?
Old eve chain system was a bug and never intended, it's a good thing that it was nerfed because mega cities would exist because of exploiting this unintended feature instead of existing because the players did the right decisions and made it happen BUT now the game mechanic works against big cities and that's why all villages end up dying, how?
Established towns rarely die because of lack of food, in all the lives i lived i only experienced about 2-3 severe food shortages.
They dont die because of lack of ressources, mainly iron (but they should) , since it's related to food and shortages are rare
Murders causes some cities to die because currently murdering and healing is unbalanced since pads cant be carried there are no official medics and murderers can just trash the pads and start the murders, big towns usually have an excess wheat and a need for a sterile pad portable solution hint hint wink wink
But for most case towns die because nobody can respawn in them due to area/lineage ban, having no ban would make it so you can continue your project from last life which is not good and not intended but right now passing the ban is based on playtime and not server running time (unless im wrong) which means players who play moderatly or casually especially if they get murdered will never see this town again since it will have died out before their ban is removed.
Also current ban lifting system makes it so that someone who really wants to respawn in same town has to play to lift the ban instead of taking a break from the game
I dont know the statitics on percentage of people who play moderatly/casually but that's probably a good ammount, what usually ends up happening with big towns is since it's easier to get yum they are successful for some time until everyone gets banned from it, leaving only players that get over the ban with playtime and eventually town dies out because casual/moderate players that could save the town are banned from it.
Game mechanic should be balanced so that big cities are possible even if very hard to achieve and towns dying should be caused by players mistakes and lack of action (not getting iron, wasting too many ressources, not climbing the techtree, etc.)
Ideally going from big town to big city should be has hard as an eve run but achieving this would have a significant reward (access to more ressources), iron and oil could be that passing barrier but that's another topic.