I still get sometimes the WARNING: executable path not found! but I believe this is an issue upstream with some code hitting OS_Unix::get_executable_path() before argv[0] is passed to the OS class. Doesn't seem to cause actual issues so far, probably since we don't have gdnative bits nor the export templates.
I've also seen this:
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
+cc @rfht
with this I believe we're ready to hit ports@?
I still get sometimes the
WARNING: executable path not found!
but I believe this is an issue upstream with some code hitting OS_Unix::get_executable_path() before argv[0] is passed to the OS class. Doesn't seem to cause actual issues so far, probably since we don't have gdnative bits nor the export templates.I've also seen this:
that i have to still look into.