jasperla / openbsd-wip

OpenBSD work in progress ports
http://www.openbsd.org/
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update godot to 4.1.3 + fix LIB_DEPEDS #168

Closed omar-polo closed 12 months ago

omar-polo commented 12 months ago

+cc @rfht

with this I believe we're ready to hit ports@?

I still get sometimes the WARNING: executable path not found! but I believe this is an issue upstream with some code hitting OS_Unix::get_executable_path() before argv[0] is passed to the OS class. Doesn't seem to cause actual issues so far, probably since we don't have gdnative bits nor the export templates.

I've also seen this:

WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.

that i have to still look into.