Currently "arg0", "arg1", etc. is being used as argument names. This should be
changed to properly reference the method names used by OpenGL to make the
documentation and code-completion much easier to utilize.
Original issue reported on code.google.com by m...@outr.com on 5 Mar 2011 at 3:09
Original issue reported on code.google.com by
m...@outr.com
on 5 Mar 2011 at 3:09