Currently, the launch options are calculated in Freile.java, which sweeps the
range of launch directions and simply uses the best score. The logic should be
improved to use the best score with the launch direction that is the most
vertical - the further from vertical the launch trajectory is, the longer the
shot takes, and with the current flaws in the opponent predicted collision
detected logic, it also appears to be less accurate.
Thus the best scoring trajectory that is the closest to vertical should be
used, not just simply the best scoring trajectory.
Original issue reported on code.google.com by forter...@gmail.com on 28 Oct 2013 at 6:41
Original issue reported on code.google.com by
forter...@gmail.com
on 28 Oct 2013 at 6:41