I am unsure if this is undesirable behavior or not.
The effect is that bubbles will become fixed to the grid showing a non-empty
playfield after the player just cleared the grid - but the player technically
accomplished the goal of freeing all the bubbles. I guess this could be
denoted a cheesy win, sort of like winning when the opponent has half their
game field clear but for whatever reason a "spike" of bubbles reached the
bottom.
This would be simple to change - simply don't allow a win while goingUp()
bubbles are present.
Original issue reported on code.google.com by forter...@gmail.com on 9 May 2014 at 12:26
Original issue reported on code.google.com by
forter...@gmail.com
on 9 May 2014 at 12:26