Open jaszlo opened 4 months ago
good idea, because currently i'm trying to record parkour in a loop to show as like an example but unfortunately it's innacurate because the camera movements are choppy/late
@jetlagg3d The replay should be accurate. Or I haven't done to cracy parkour to test it. Could you show me an example where the replay wasn't accurate?
I will add an option to choose between two types of replays/recording:
choppy
is how it is currently. Every game-tick the playerstate is recorded. This results in a "choppy" camera.smooth
would record the playerstate every render-tick which should smooth the camera movement