javiergcim / MakeUpUltraFast

High performance Minecraft shader (Java). For a graphical enhancement. Intended for low-spec computers.
GNU Lesser General Public License v3.0
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Gamma correction (?) makes emissive entities blown out #83

Open servalfan531 opened 4 months ago

servalfan531 commented 4 months ago

I'm not sure if this is necessarily a bug, but emissive entities get overly bright in dark areas (blocks/particles look fine to me). Is there a way to make this effect more like vanilla's, where emissive entities "ignore" darkness, instead of being all glowy?

Here's some night/day examples: comparison

I've used this shader with Forge/Embeddium/Oculus and Fabric/Sodium/Iris and it looks the same. I can provide other info if you need it.