Volumetric fog adds a lot of atmosphere to the game, and I really like that. Many popular shader packs like BSL or Complementary include it. However, with this particular shader pack (MakeUp), the atmosphere feels too flat. Objects in the distance aren't gradually obscured by fog, which makes the world feel too clear and lacking in depth. I'm not talking about the border fog, because I know that's there. I'm referring to the subtle fog beyond the border that adds more depth to the overall scene.
Volumetric fog adds a lot of atmosphere to the game, and I really like that. Many popular shader packs like BSL or Complementary include it. However, with this particular shader pack (MakeUp), the atmosphere feels too flat. Objects in the distance aren't gradually obscured by fog, which makes the world feel too clear and lacking in depth. I'm not talking about the border fog, because I know that's there. I'm referring to the subtle fog beyond the border that adds more depth to the overall scene.