Closed steveculshaw closed 1 year ago
Not sure about that.
Maybe using an absurd low modifier, that way it can be easily deleted in a special case.
@javierriveracastro Sorry, unclear on your comment re. "an absurd low modifier"
Is that something I need to set up in BR2 ?
Something like -999. So it will always fail, but it can be removed by a click of a settings or home rule allow far shots.
The other option is putting some kind of warning on the card.
Anything but auto failing as, to me, the dm should be able to override it.
@javierriveracastro Is this something you have to do in the "code", or is it a setting I'd have to change?
Sorry, it is something that should be done in code. I was just trying to discuss how it should work.
Ah, got ya 👍
Yeah, an extreme value sounds like a good option
This has been already solved, likely with some other issue. Closing for clean-up
Foundry: 10.288 Savage Worlds Adventure Edition: 2.0.6 Savage Worlds Adventure Edition Core Rules: 2.0.0 BR2: 3.3 SUCC: 0.2.0 SWIM: 0.18.5
In SWADE rules p.93, it's got ... "Extreme Range is up to 4× a weapon’s Long Range"
But if I attack at greater than this, I still get a chance of a hit, albeit it at a -8
Shouldn't the attack be flagged as an automatic miss ?