Closed brunocalado closed 1 year ago
Can I suggest that it checks for if the item is equipped? That way it doesn't trigger for unworn armor or things stored or carried.
actor_has_item added. I left the issue open until I add actor_equips_item (name not final).
Done
Some items can change the rolls.
Examples: Rhino Hide (armor): +4 damage Laser Sight (gear): +1 shooting
Can you add a way to identify items (armor, gear, consumable, etc) with a new selector?
tks