Click roll damage until a roll comes up with one or more dice that roll their max value
The die aces
I checked the code and it is handling it but it looks like the rolls for melee and ranged are handled differently. Melee attacks don't see to require the x at the end in order to ace.
The problem is in @str expansion. It is happening after removing the x, so it is not affected by it. That's why you are only seeing the problem is melee damage rolls.
I checked the code and it is handling it but it looks like the rolls for melee and ranged are handled differently. Melee attacks don't see to require the x at the end in order to ace.