Closed tech097 closed 3 months ago
First, try using 5 feet grids. They should work as there is some already some logic to handle D&D maps.
The main problem is that there is no concept of "grid" on the SWADE rules, so there need to be a place where you give and equivalence between maps units and inches. And it should be different for each map, so a global setting want work.
TL;DR: This issue needs more work to make it actionable, IMHO.
This is not a problem with Better Rolls. This is a problem with changing the range of the grid. All items in the SWADE Core Rules Module and probably the SWADE System have ranges based on grid inches. 1 grid = 1 inch = 6'. If you look at the flintlock pistol the ranges are 5/10/20. If you want to change all the grid units in your scenes to 1 grid = 6' then you will have to change the ranges on all your weapon ranges by a factor of 6.. so 30/60/120 in your flintlock example.
I will close this, as it looks a lot like it is abandoned.
After adjusting the Grid Scale of the map my session in Foundry for SWADE, I was greeted with the issue of having the Range Penalties of weapons being treated as much more strict then they were supposed to be.
As seen above, at just two tiles away from the enemy shot with a flintlock pistol, when the grid measures at 6 Units per Grid Tile, BR2's Range Penalty Tracker treats it like it's "Two Groups of 6 1-Unit-Sized Tiles", IE, the exact same thing as twelve 1-Unit tiles away from the enemy.
Because of this, I'm unable to list the in-universe measurements of a grid tile as 6 Feet. The only way for range penalties to be fairly calculated is by solely using 1-Unit/Inch Measurements for the tiles. However, I actually enjoy getting to build up immersion by having real-world macro-sized measurements used in the ruler function of Foundry, it adds an element of realism that I think helps add to the charm of it.
That said, I was curious if it would ever be possible to include a function in BR2 that allows the module to understand that that a grid scale that exceeds 1-Unit-Sized tiles doesn't necessarily mean that the bigger Unit-Sized tiles represent multiple tiles at once. That way, having tiles that are listed as 6 Units/Feet in Size, only treats them as Tiles that happen to be that size, not increments of 6 1-Unit/Inch Tiles cumulatively.
I'd think this would be a fun addition, but by all means the overall progress of BR2 should be focused on first and foremost, whether it's possible or not.