javilechero / android-bluez-ime

Automatically exported from code.google.com/p/android-bluez-ime
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Ipega Analogs not working #239

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What version of BluezIME are you using?
1.16 + HID
What Android device do you have? What Android version?
Xiaomi Mi2S with android 4.1.1
What gamepad are you using?
Ipega 
What steps will reproduce the problem?
1.Pairing
2.Setting bluezime and epsxe
3.Playing

What happens.
I've tried this with different emulators but the output is still the same, when 
I try to make the character (tried with Tomb Raider) walk RightUp its alright, 
but when I try to make him walk LeftUp it looks like that left command 
surpasses the Up command, so the character stops going forward and start 
spinning to the left, but this doesn't happen with the command LeftDown, where 
the character will back off and do also the Left command.
This doesn't happen if I pair the Ipega natively so I guess that It's a 
software problem.
Also I can't really get the analogs to work as they should with Epsxe (can't 
get Ape Escape to work)

Original issue reported on code.google.com by alessand...@gmail.com on 10 Jun 2013 at 9:58

GoogleCodeExporter commented 8 years ago
I'm having the same issue over here.

I'm using the 1.18-dev06 build of BluezIME and the top left corner isn't 
working. Trying it out with Street Fighter and similar games is when I noticed 
it.

Within the app I tried to configure the key mapping to different keys ("d-pad 
up" is now "letter k" etc) but the problem remains. In keyboard mode it's fine, 
I just don't get use of the analogue sticks, which I need for the n64 and stuff.

Original comment by yosef.se...@gmail.com on 4 Aug 2013 at 1:45

GoogleCodeExporter commented 8 years ago
This was just fixed, but no new build yet.

Original comment by kenneth@hexad.dk on 16 Aug 2013 at 8:30

GoogleCodeExporter commented 8 years ago
Sorry, just the left-up was fixed, not the analog movement.

Original comment by kenneth@hexad.dk on 16 Aug 2013 at 8:37

GoogleCodeExporter commented 8 years ago
I will take a look at the analog sticks tonight and suggest something if i spot 
anything.. tbh though i have not had any issues in the dual shock ed of 
Resident evil or mapping buttons to the sticks.

-mozzytm

Original comment by carl.mos...@gmail.com on 16 Aug 2013 at 10:06

GoogleCodeExporter commented 8 years ago
I have had a private messages telling me that the analog sticks work in MD.emu 
by Robert Broglia.
The source code for MD.emu is using the Imagine framework, which has open 
source code here:
https://code.google.com/p/emu-ex-plus-alpha/source/browse/#git%2Fimagine%2Fsrc%2
Fbluetooth

But, I cannot see an ipega specific support there, and I do not know which 
controller it maps to.

Original comment by kenneth@hexad.dk on 16 Aug 2013 at 10:16

GoogleCodeExporter commented 8 years ago
I thank everyone of you for doing such a nice app and I appreciate your hard 
work you're putting on the fixes, and I thank you for reading my problem

regarding the n64 emulator that actually works flawless, maybe the problem 
relay on the emulator itself, try something different

Original comment by alessand...@gmail.com on 16 Aug 2013 at 10:17