javisar / ONI-Modloader-Mods

Oxygen not Included Mods for ONI-Modloader
MIT License
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Stargate says it need electricity but works without power connected. #84

Open rainbowdesign opened 6 years ago

rainbowdesign commented 6 years ago

Bug 1: Using channels can end up the stargates with new channels not working at all. I have seen nothing suspicious in the logs.

But 2: it says it need electricity but works without power connected.

Sijko commented 6 years ago

Bug 1 - i used 1 input - 4 output, 4 output - 1 input, also had 6 different channels. no such bug. Bug 2 - who cares? ))

javisar commented 6 years ago

Bug 1 - The mod isn't designed to work with multiple I/O. Just 1 input - 1 output. This would be an enhancement. You already opened one https://github.com/javisar/ONI-Modloader-Mods/issues/65 Bug 2 - This one is a bug.

rainbowdesign commented 6 years ago

Bug 1 - The mod isn't designed to work with multiple I/O. Just 1 input - 1 output. This would be an enhancement. You already opened one

You got it a little wrong i think. I mean i connected multiple to one. And one to one. Normally it works with limitations. But it happend to get corrupted after 100 turns somehow and no stargate worked at all. After reload it worked again. Not sure if its reproduce able however.

javisar commented 6 years ago

That's why I ask to fill all possible data when creating a bug, to avoid confusions. https://github.com/javisar/ONI-Modloader-Mods/issues/new?template=bug_report.md

If you find a way to reproduce the problem, create a new issue please.

rainbowdesign commented 6 years ago

Ok it had not messages in the logs. And i am sure the gamefiles are ok.

rainbowdesign commented 6 years ago

Well the 480power need would render the stargate unusable for short and middistances guess 20 would make it universal or remove it.

javisar commented 6 years ago

I've planned to rebalance the default config of the mods. You could use BuildingModifier to get rid of the power needs.