jaw-sh / tgstation

The /tg/station branch of SS13
https://www.tgstation13.org/
GNU Affero General Public License v3.0
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lich gone #15

Closed ErwinSnowden closed 3 years ago

ErwinSnowden commented 3 years ago

lich jeopardizes the balance of the game, instead of being it the end of a wizards run when he dies, it's simply a setback and by far one of the most unfun things to play against with modern balance as crew, 4/5 wizards take lich because they know it's overpowered for it's small cost, leading to a massive deathrate in most wizard rounds.

About The Pull Request

Simply removes it from the spellbook.

Why It's Good For The Game

Lich was probably made by some idiot who cannot fathom why having an object that respawns a wizard with their full set of gear after 4 minutes as a small or even tiny object was a good idea. It puts them at little dis-advantage and allows the wizard to torment the round for hours. Lichdom would be much better if it made a massive spire as the phylactery and gave the wizard a necromantic stone that passively recharges, acting as a war-mode for wizards.

Changelog

:cl: del: Removed lichdom from the normal spells a wizard is able to obtain. /:cl:

jaw-sh commented 3 years ago

The round no longer ends when the Wizard dies.

enthethan commented 3 years ago

tg troon already infecting the pulls

jaw-sh commented 3 years ago

imo it's better to just work on weakening the value of the item than outright removing it. seems uncreative.

ghost commented 3 years ago

Lichdom isn't OP because it takes a fifth of your points for little to no combat advantage. It gives you extra lives but at a huge cost in combat power. Anyone who ever spectated a good wizard or has decent experience as wizard knows that.