Open gpogorzelski opened 3 years ago
Hi, checkout these handlers https://docs.blender.org/api/current/bpy.app.handlers.html
Best regards Jayanam
On Thu, Nov 19, 2020 at 9:38 PM gpogorzelski notifications@github.com wrote:
Hi, great tool. Instead of invoking the widget with a key combination I would like for it to happen whenever addon is loaded and I reload a scene. I tried to run it via Operator Search in the gui and by executing bpy.ops.object.dp_ot_draw_operator('EXEC_DEFAULT') in a persistent handler that I add in the register method. Any ideas? Thanks
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Hi, thanks for the answer but unfortunately when I call bpy.ops.object.dp_ot_draw_operator('EXEC_DEFAULT') in a persistent handler as in the documentation link you providede it doesn't work.
Could you send your code?
On Fri, Nov 20, 2020 at 10:03 AM gpogorzelski notifications@github.com wrote:
Hi, thanks for the answer but unfortunately when I call bpy.ops.object.dp_ot_draw_operator('EXEC_DEFAULT') in a persistent handler as in the documentation link you providede it doesn't work.
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And did you try "INVOKE_DEFAULT"
On Fri, Nov 20, 2020 at 10:10 AM Jayanam jayanam.games@gmail.com wrote:
Could you send your code?
On Fri, Nov 20, 2020 at 10:03 AM gpogorzelski notifications@github.com wrote:
Hi, thanks for the answer but unfortunately when I call bpy.ops.object.dp_ot_draw_operator('EXEC_DEFAULT') in a persistent handler as in the documentation link you providede it doesn't work.
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Hi, please find a minimal working example here: https://github.com/gpogorzelski/reload_scene_blender.git I create a new dir in the addons dir and then copy it all there followed by addon install in blender and then simply start it with ctrl+shift+k. First button spawns the table, the second deletes all objects and reloads a scene (so you have to save a scene before pressing it). After the reload the widget does not appear.
And yes I did try INVOKE_DEFAULT. Still no success
Also, how would you change the value of the text label in the DP_OT_draw_operator, from outside of the class? Say I want to change the label to the number of the currently displayed frame, how would I access the operator instance and its members?
An operator can have properties that you can define and change. https://blender.stackexchange.com/questions/60422/access-operators-property-with-python
On Fri, Nov 20, 2020 at 4:58 PM gpogorzelski notifications@github.com wrote:
Also, how would you change the value of the text label in the DP_OT_draw_operator, from outside of the class? Say I want to change the label to the number of the currently displayed frame, how would I access the operator instance and its members?
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Hi, great tool. Instead of invoking the widget with a key combination I would like for it to happen whenever addon is loaded and I reload a scene. I tried to run it via Operator Search in the gui and by executing bpy.ops.object.dp_ot_draw_operator('EXEC_DEFAULT') in a persistent handler that I add in the register method - no success there. Any ideas? Thanks