Open guitarbrother opened 4 years ago
I analyzed this and it is a bit more tricky and to make it right some refactoring is needed.
You can move around vertices of primtives at at the moment. So a rectangle is after that not a rectangle anymore:-) I like to refactor the primitives system in a way, that I can deal with vertices and edges. then we can click onto an edge, a input field will come up and we can set the length. Will take some time:-)
Sounds good! Currently I start out with a square/cube and to get a "long" rectangle I snap one side to another (vertex auto-merge OFF) and move it with G + number. I saw someone else press N and adjust XY Item dimensions after creating the primitive.
Enter precise numbers for Rectangle primitive. Just like the little red square for Circle.
Ideally, add "live entry" typing numbers after you Ctrl+Left Click. And if possible, enter two sides separated by a comma. That would be great for regular Blender primitives also, as currently there is no Rectangle primitive (both 3d cube and 2d plane have equal sides).